/*
 *      Pirates.hpp
 *      
 *      Copyright 2009 Daniel Penney <bikedude880@paqsario.tastywaffle.org>
 *      
 *      This program is free software; you can redistribute it and/or modify
 *      it under the terms of the GNU General Public License as published by
 *      the Free Software Foundation; either version 2 of the License, or
 *      (at your option) any later version.
 *      
 *      This program is distributed in the hope that it will be useful,
 *      but WITHOUT ANY WARRANTY; without even the implied warranty of
 *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *      GNU General Public License for more details.
 *      
 *      You should have received a copy of the GNU General Public License
 *      along with this program; if not, write to the Free Software
 *      Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 *      MA 02110-1301, USA.
 */

#ifndef PIRATES_HPP
#define PIRATES_HPP

#define pixel_Loc(A)    ( (A * 64) + 12 )

#include <vector>
using std::vector;
#include <ctime>

#include "SDL.h"
#include "Engine.h"
#include "Map.hpp"
#include "Unit.hpp"
#include "UnitManager.hpp"

enum shipClip { NORSOU = 0, EAWE, NWSE, NESW };

/**
	START TURN -> Select tile -> Collision ? Select Tile : Move unit; -> gameOver Check -> END TURN
**/
enum gameState { WAIT = 0, SELTILE};

class Pirates: public CEngine
{
public:
	void AdditionalInit ();
	void Think( const int& iElapsedTime );
	void Render( SDL_Surface* pDestSurface );

	void KeyUp( const int& iKeyEnum );
	void KeyDown( const int& iKeyEnum );

	void End();

protected:
	SDL_Surface* tiles;
	SDL_Surface* ship;
	SDL_Surface* mast;

	SDL_Rect the_tile_clip[ 4 ];
	SDL_Rect the_ship_clip[ 4 ];
	SDL_Rect the_mast_clip[ 2 ];

	void thinkPlayer();

 private:
 	Map map;
 	UnitManager units;
 	
 	gameState states;

	bool Collision( int x, int y );
};

#endif /* PIRATES_HPP */ 
